XMOD, INC. is a studio that has been developing Virtual Reality simulations for businesses around the world for over six years. We have created simulations for tech companies, architects, and construction firms, gaining valuable experience in Virtual Reality. XMOD, INC. was founded by Michael Katseli, a former founder of a mobile application development studio, partnering with co-founder Linus Chee, a veteran in entertainment design, and finance.
After NetVRk moved to an extensive development phase with its initial funding, more AAA members were added, among them, Jay Shindel, a veteran in the movie business from Hollywood, and Sam Wey, a 12 year expert in VR and the entertainment industry delivering many famous titles such as Star citizen, Abzu, and LBE Jurassic World VR Expedition. After showcasing NetVRk’s prototype to the public at trade shows and other events, XMOD, INC. started getting noticed in the industry, received great feedback, and established connections that will help further develop the platform.
Xmod has recruited diversely skilled professionals, from developers to researchers, to VR experts, to create a highly functioning synergy of minds, in order to turn the vision to a reality.
Michael has founded Xmod (previously named Intvisco), a VR simulation studio. Xmod has been creating complex simulations both graphically and software wise for a variety of industries such as High Tech companies, architects and real estate agencies. The studio has been developing its own API, NetVRk, for the past two years, starting with a prototype of VR goggles self-developed by Michael five years ago. Before that Michael was leading and co-founding software developments startups in the field of mobile applications to 3D simulations, engineering and Augmented and Virtual Reality
Linus brings over a decade of experience in entertainment design, art direction, business and finance. Linus was an investment manager and personal trader for many years in his early career, then decided to follow his true passion for art, design, and entertainment. Linus studied entertainment design under some of the best designers in the world at Gnomon School of VFX in Hollywood, and Brainstorm School in Burbank California. During his last two years of education, he started working as a graphic designer and art director for Dreamlab Gaming/Studios. After various freelance jobs, Linus was recruited by Xmod, Inc. where he joined Michael Katseli in founding Xmod’s own IP “NetVRk”. Linus is now part of a development team providing high-end VR solutions and entertainment, and leads the concept design, art direction and management for the company.
Jay Shindell has over 25 years of experience in the motion picture industry, in animation, visual effects, and live action films. He has worked as an artist, creative executive, producer, editor, writer, and director, and has contributed to the success of over 50 motion pictures, such as Spider-Man 3, Minority Report, I, Robot , The Day After Tomorrow and many other blockbusters.
Diana Barradas is an art designer with a B.A in Design from University Lusíada. While working full time at Arqui300, Diana studied 3D modeling at Arqui300 Academy. At 2013, Diana and Bruno Esteves founded Tridesign, developing interactive applications for both real estate and games. Using, among other tools, the Unreal Engine to offer their clients more interactive experience and using VR to bring projects to life. Today, Diana works with Xmod developing Level Design.
With twelve years of experience in the entertainment industry, Sam Wey is a uniquely well-rounded creative director focused on crafting compelling interactive experiences. His passion for video games has fueled a career spanning art, game design, and story development. He began his career as a 3D artist at Nickelodeon Animation Studios on shows like the “Kung Fu Panda” television series. After discovering a passion for crafting experiences, he transitioned to game design for video games like “ABZÛ”, “Friday the 13th”, “Star Citizen”, and Capcom’s “Lost Planet 3”. His interest in emerging immersive technologies has inspired his most recent accomplishments; including the AR app, “Follow Me Dragon” and the VR LBE “Jurassic World VR Expedition”. He made his directorial debut on the VR narrative, “Fresh Out” which made its world premiere at the Venice Film Festival. Sam Wey provides creative leadership by leveraging a deep understanding of game production to elegantly tie together aesthetic and technical disciplines in support of rich experiential design. He recently founded his own company, Coal Interactive, in Beijing, China
Bruno is a computer software engineering graduate from Instituto Superior Técnico in Lisbon. During his studies, Bruno was approached Arqui300 where he started working shortly after, focusing on Unreal Engine ecosystem development. With a focus in Architectural visualization in his early career, Bruno founded TriDesign with his partner, Diana Baradas, providing 3D image and app development for the real estate business.
Dima is an Unreal Engine developer from Lviv. A Master of Computer Science, Dima studied at Lviv Polytechnic.He has worked with mobile, PC, archviz, AR, and VR. His best development experience in mobile VR (Daydream, cardboard, gearVR, Oculus go/quest) came during the creation of VR Manager in the UE4 marketplace. Dima has developed three products in the Unreal Engine marketplace. He also created new AR automotive customization for the Jaguar F Pace project in the augmented reality with photorealistic graphics.
Professor Eyal Winter
Eyal Winter is a Professor of Economics at the Hebrew University and the University of Leicester. He is a former director of the Center for the Study of Rationality at the Hebrew University. Winter was awarded the Humboldt Prize for excellence in research by the German government in 2011. He is an elected council member of the International Game Theory Society, and an elected fellow of the Economic Theory Society. Winter has also advised government authorities and commercial firms (including Google and Microsoft) on issues relating to behavioral economics, decision-making, and game theory.
Jason Jerald, PhD
Jason has been creating virtual reality systems and applications for over 20 years. His work has been featured on ABC’s Shark Tank and the Discovery Channel, in the New York Times, and on the cover of the MIT Press Journal Presence: Teleoperators and Virtual Environments. Jason has worked on over 70 VR projects with over 40 organizations including Oculus, Sixense, Valve, Virtuix, AT&T, NASA Ames Research Center, Naval Research Laboratories, Lockheed Martin, General Motors and more.
Professor Joseph Halpern
Joseph Halpern received a Ph.D. in mathematics from Harvard in 1981 after spending two years as the head of the mathematics department in Bawku, Ghana. He spent a year as a visiting scientist at MIT, then joined the IBM Almaden Research Center in 1982, where he remained until 1996, also serving as a consulting professor at Stanford.
Howard is founder and CTO of Three Birds Systems, a firm specializing in developing software that leverages mobile computing, cloud-based analytics, and advanced human-computer interaction techniques to improve the lives of ordinary people. He has over 20 years of experience in developing virtual reality and augmented reality technology, including the world’s first inertially-stabilized augmented reality system that works in an unstructured outdoor environment while at the Hughes Research Laboratories.
Anthony Alleyne has been a Blockchain analyst and investor since 2014. He joined the Phore Blockchain Team in September 2017 and rapidly rose through the ranks primarily as an advisor, then Planning and Partnerships Manager, until recently in January 2018 when he become Joint CEO.